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Rina Asanari
State War Academy Caldari State
19
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Posted - 2011.12.02 06:56:00 -
[1] - Quote
I think many people already know that I mostly take a stance favouring carebear-y activities.
But this is one of the exceptions.
Combining "Warp to 0" and "Jump" is a nice addition which I gladly use, but people may have noticed that someone may even be a fraction of a second, or maybe up to a second, faster if they still do it by hand. Just because the automatics let the ship decelerate to zero before initiating stargate jump.
I'm fine with that. Less clicking hassle for me and still not as good as if I fly completely manual.
Now comes:
Laziness should not be rewarded. It should be penalized. If you don't watch out and take matters into your own hands, you're fair game. That goes for autopiloting, especially with an expensive ship or during wartimes as same as with maybe warping onto the default warp-in point of an ice belt and simply picking the nearest roid in sight instead of making yourself a less obvious spot. That list goes on and on.
Back to autopiloting:
You're travelling, pure and simple. You're occupied with the process of travelling. An airplane pilot cannot simply switch on autopilot and take a nap somewhere in the rear part of plane as well. As well as you can't simply switch on cruise control and make a coffee in the back of your mobile home, even if the long, straight, empty roads of Canada entice you to do it.
So.... No. |

Rina Asanari
State War Academy Caldari State
23
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Posted - 2011.12.08 07:58:00 -
[2] - Quote
Joe Risalo wrote:Basically travelling in Eve is more like waiting for the game to load so you can play. So essentially, I'm suggesting to reduce the amount of down time for players.
Can you tell me a game where you can be shot/killed the time the game loads?
Bad comparison.
Getting from A to B is an integral part of EvE, we're not all in the same solar system, period. If you're twenty jumps out from your fleet op theatre it's either your problem or the FC's bad planning. Travel times more than once decided the outcome of a battle.
Live with it.
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Rina Asanari
State War Academy Caldari State
25
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Posted - 2011.12.10 06:27:00 -
[3] - Quote
I've read the thread title and my first thought was "Yet another 'AP to zero' thread".
I hoped I would have been mistaken with my assumption, but sadly it wasn't so.
To spell it out for even the densest posters: Search for it, every two weeks or so after the last thread died of starvation, another one pops up and repeats the cycle. Result remains the same that AP is intentionally the way it is, and no amount of moping around will change it.
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Rina Asanari
State War Academy Caldari State
25
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Posted - 2011.12.12 08:08:00 -
[4] - Quote
el alasar wrote:infact, yes, this thread was started as AP WTZ, but, how far did you read this thread? have you read my posts? i would be happy to get some feedback from you on my proposal from post #87. thanks.
There is a problem with skills: If manual piloting is still better than a fully skilled AP, people would continue piloting manually, since many times it's a matter of a fraction of a second between getting though and away from a gate to being ganked.
There is no "inbetween": either everyone would skill up to V, regardless how long it takes, if AP beats manual piloting, or no one would waste any time if AP remains the worse option.
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